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Showing posts from December, 2015

Overclock your brain power - Brain Hacks

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We all have watched those silly movies. And, we all have heard about those silly shock therapy given to mental people. Well, I am almost at the edge of getting one of those. Do you know how shock therapy work? It makes current flow through your brain by connecting the ends(positive and negative terminals) of a DC battery to appropriate position in the brain. I am a good person and I want to enhance your language and mathematical ability, attention span, problem-solving, memory, and coordination. And for this purpose I am going to give a shock therapy with hundred times less current than a regular one. This is called tDCS - Transcranial direct current stimulation. What happens when you attach several electrodes to your forehead, connect them via wires to a 'nine-volt battery' and 'resistor', ramp up the current and send an electrical charge directly into your brain? “IT’S like coffee times ten,” raves one enthusiast. “I use it a couple of times a week and problem

Anatomy of a game

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So you created your  very first game, but it didn't work as well as you wanted it to be. Or you are all set to create a good game, but do not know where to start from. Well, this post might solve your problem.               Creating a good game might be difficult. You never know which element is liked by the players, and which element worsens the game experience for your players. But there are some basic things that a player wishes to see in a game; so here, I am going to walk through those elements, and that too in a practical game. Take a look at these images- Dragon Slayer Interstellar These games are a part of my efforts as a part of an assignment on Coursera; and they have received full 100% grades in the process.                    After having a close look at the games, let us discuss about the main elements that are a part of it. Interstellar:  Balance: One of the most important things in a game is balance. Balance basically means maintaining a fa